MP Dev chose SpirOps's version 1 for their new sport game's A.I. ( a.k.a "Project R").
Polygon Studio - Felony Pursuit - THQ 1999.
"... SpirOps makes it possible to bring life to games." "Artificial Intelligence is one of the major steps for next generation games. And what will make the difference is the quality of decision making. Whereas the complexity of standard AI systems increases exponentially with the richness of behaviour, SpirOps keeps this complexity to a manageable level. It then allows developpers to make rich and efficient agents in a fast and intuitive way.
In a nutshell, SpirOps makes it possible to bring life to games."
Olivier Saillant, Lead Programmer, UBISOFT Annecy Studio
SpirOps will present its latest research in crowd simulation at the CASA 2010 workshop. Saint-Malo, France, May 31 - June 2, 2010 We hope to meet you there.